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Fantasy Chat RPG Mithrendain
House of Averiaso
 
"The Righteous"

Mithrendain Influential Families

 

As with any city, there exist certain families well-known amongst the locals. All players are welcome to view the available characters within each family lineage and register that character as their own. Once the character is registered, it will be updated on the website and unavailable to other players.

 

Please honor the family tree and brief history.  You are welcome to build your own character personalities, first names, etc. Note: If your family lineage is rumored to have ice magic, do NOT play your character with fire magic. Honor the story. If your character does not get along with the character that is your 'brother' or 'sister' in the family lineage, deal with it. All families have strife, and this is a great way to lock into immediate storylines and have connections amongst the players of the room.  Keep 'In Character' strictly in character...and keep 'Out of Character' strictly out of character.

 

You are welcome to play your own character which is unrelated to any Mithrendain family. This is simply an option for added fun.


TO REGISTER A FAMILY CHARACTER: PLEASE SELECT THE FAMILY AND REGISTER UNDER THE FAMILY PAGE

Fantasy Chat RPG Mithrendain
House of Marast
 
"The Divine"

About: The House of Averiaso raises gifted youth of heavenly favor from an early age. Teaching the ways of the paladins for several years, 'family members' graduate into every day society at the age of 17.  All pupils of the House of Averiaso adopt the last name 'Averiaso' and consider their fellow graduates 'brothers and sisters'.

 

Family Dynamics: Honorable, holding one another accountable for their behavior as it represents the Averiaso name. Despite their alignment with the Light, they are not above punishing one another any way, shape, or form to 'cleanse' them of their questionable ways.

 

Family Alignment: Good

 

Primary Power: Minor Angelic Powers (Paladin)

 

SEE AVAILABLE CHARACTERS HERE

About: The House of Marast is blessed in the ways of prophets of old. Visited by visions of past and future, it is said they hold great power and wisdom, a connection with the spiritual world, and communion with spirits for clarity of insight. It is a dangerous practice, for one never knows the origin of the spirits or their intention to guide or mislead.

 

Family Dynamics: Protective of one another to an obsessive and possessive degree given their tragic and questionable past. To date, the three siblings do not know the details of their parents' death and have been raised by their Uncle Atun Marast.

 

Family Alignment: Neutral

 

Primary Power: Prophetic Visions

 

SEE AVAILABLE CHARACTERS HERE

About: The House of Warath is that of the lycan race, ruled by a singular alpha leader. There are unlimited members of this house, welcoming lycans of all origins to fall into the pack and claim one the House of Warath as its own family. Members may be recruited, but rarely do they seek to turn outsiders to into their own kind lest under circumstances of impending death and tragedy. Even then, it is looked down upon by the Warath.

 

Family Dynamics: Due to sheer potential of numbers, the House of Warath holds supremacy in many ways. Although they rarely exercise force of influence throughout Mithrendain, their power is widely respected and rarely abused.

 

Family Alignment: Varies

 

Primary Power: Shifting & Strength

 

SEE AVAILABLE CHARACTERS HERE

Fantasy Chat RPG Mithrendain
House of Warath
 
"The Lycanthropes"

About: The House of Nokhar are gifted with the power of the elements. Containing volatile opposites in one bloodline, the family was eventually driven to greed. They surrounded their god, Asur, and demanded immortality. As punishment for their hubris, Asur split their powers into four family lines: the House of Kadar (Fire Magic), the House of Citasi (Water Magic), the House of Eriss (Earth Magic), and the House of Cosam (Air Magic).

 

Family Dynamics: Within the Nokhar, family members are a solidified force. They refer to each elemental house as their cousins, though often find themselves at odds with them due to displaced blame over the Nokhar fate.

 

Family Alignment: Varies

 

Primary Power: Elemental (Dependent on Specific House)

 

SEE AVAILABLE CHARACTERS HERE

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House of Nokhar
 
"The Elementals"

About: The House of Saithe is notorious for the legend of devilish seduction.  Unrivaled beauty of Kensi Saithe enthralled a devil named Cipix, whom targeted and seduced the woman into becoming his mate. After bearing twins, Kensi committed suicide, and the devil was never to be found again. It is rumored the House of Saithe contains uncanny skill for negotiation and political contracts, assisted by their unparalleled beauty, even generations later.

 

 

Family Dynamics: Complex. The House of Saithe often supports their own best interests, at the cost of their own. Driven by instincts of demontouched, they often thrive on pain and pleasure.

 

Family Alignment: Evil

 

Primary Power: Minor Devilish (Contracts/Binding)

 

SEE AVAILABLE CHARACTERS HERE

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House of Saithe
 
"The Devil-Touched"

About: The House of Loltur carries centuries of impressive warriors under its lineage. Once capable of telepathy in all forms, the House of Loltur produced the finest warriors whom excelled in battle due to their talents. Over time, the Loltur bloodline has diluted and thus have the powers of telepathy suffered. The House of Loltur still functions as a warrior's lineage, however they often struggle to uphold their superior reputation as their powers of telepathy now only extend from one Loltur to another Loltur, severely limiting their advantage in battle.

 

Family Dynamics: Prideful and gregarious, the Loltur hold high expectations for one another in regards to warrior training.

 

Family Alignment: Varies

 

Primary Power: Telepathy (Limited To Other Loltur)

 

SEE AVAILABLE CHARACTERS HERE

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House of Loltur
 
"The Telepaths"

About: The House of Rodisi is one of constant evolution, starting at the early age of 10. Shifters complete a spiritual journey in which they hunt and kill their desired spirit animal. It is through this blood sacrifice that they bond with the spirit of the animal, drawing their shifting powers from that animal kin. It can be a mutual union or a forced arrangement, and as a result the Rodisi are constantly balancing roles and powers between themself and their animal spirit.

 

Family Dynamics: Rodisi shifters often align with one of three packs: Toruch (Good Alignment), Kaeng (Neutral Alignment), Warlor (Evil Alignment). Despite the various alignments, Rodisi are territorial of their own and often are seen traveling in groups rather than loners.

 

Family Alignment: Varies

 

Primary Power: Bound To Animal Spirit Powers & Shifting

 

SEE AVAILABLE CHARACTERS HERE

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House of Rodisi
 
"The Spirit Shifters"
Fantasy Chat RPG Mithrendain
House of Vugol
 
"The Venom-Blood"

About: The House of Vugol was formerly a royal house whom maintained power and avoided assassination through assets such as their 'venom blood'. It is rumored that for centuries the family introduced poisons into their bloodstream from infancy to adulthood to prevent attacks and demise (natural or plotted). Over time, their bodies naturally produced the poisons and antibodies through mututation.

 

Family Dynamics: Immune to poisons, their blood is likewise poisonous to attackers. Antedotes are available to those whom suffer from the ingestion of the Vugol blood, but often this requires the victim to agree to unfavorable demands. Sadly, the Vugol are the only source of healing in these cases.

 

Family Alignment: Varies

 

Primary Power: Poisonous Blood & Poison Immunity

 

SEE AVAILABLE CHARACTERS HERE

About: The House of Xesyn remains an enigma as much is not known about this family. Extremely secretive about their past and abilities, it is rumored the Xesyn are able to manipulate the shadows and travel through them. Blatant display of these abilities is often a punishable offense delivered by the Xesyn.

 

Family Dynamics: The Xesyn thrive on the secrets of others, often positioning one another to gather valuable information. This is often seen through arranged marriages or courting. Rivals of the Xesyn are the House of Averiaso, as they often disagree on methods and targets of assassination. Xesyn represent deception and assassins...Averiaso represent honor and godly favor.

 

Family Alignment: Varies

 

Primary Power: Shadow Manipulation & Shadow Travel

 

SEE AVAILABLE CHARACTERS HERE

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House of Xesyn
 
"The Shadowdancers"

About: The House of Dasios is rumored to originate from celestial angels. Narcissism drove two angels, Delz and Etora, to form their own order of government. After interfering with the fates of humans, the Gods cast the two from the heavens whom found solace in one another on the earthly realm. Birth of four children was the result, though the arrogance and eogism of Delz and Etora eventually was too prevalent to maintain their relationship.

 

Family Dynamics: Egoism and narcissism is often a problematic aspect of the Dasios family personality, leading to split families and a long history of deflected blame for the fate of the Dasios' fall from the heavens.

 

Family Alignment: Varies

 

Primary Power: Celestial and Demonic

 

SEE AVAILABLE CHARACTERS HERE

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House of Dasios
 
"The Fallen"
Fantasy Chat RPG Mithrendain
House of Toruv
 
"The Cold Ones"

About: The House of Toruv is an ancient house of Mithrendain and yet remains free from the politics led by the other houses. Self-ruling and traditional in their familial hierarchy, it is no wonder they find little desire to look outside of their own sect when far too devoted to their internal reign. 

 

 

Family Dynamics: The Toruv are almost cult-like in their devotion to their house. Despite pride in their race, loyalties do not always extend to one another. They are often driven by territorial alliances amongst themselves. It is not uncommon to be favored one day by the majority only to fall out of favor the next. They are not limited by sunlight, but rather are able to exist much like humans. Their natures are those of immediate gratification and extremely dangerous when provoked. They typically feed only on the willing to avoid external war.

 

Family Alignment: Varies

 

Primary Power: Blood Magic

 

SEE AVAILABLE CHARACTERS HERE

Fantasy Chat RPG Mithrendain
House of Navarre
 
"The Masters"

About: The House of Navarre is established in the traditions of trade connections (poltical, material, slavery, etc). Comprised of masters and mistresses of the Navarre bloodline, they hold immense wealth and power made possible by protected trade routes and connections with creatures of all walks of life. This house does not force slavery, and takes pride in their house slaves and personal pets as if a cherished family member.

 

Family Dynamics: There are certain expectations the Navarre have of one another, particularly in the representation of their family name. They pride themselves on the exquisite deliverence of dominance, taking into account the cruel manipulations of emotional, physical, and social methods of punishment and rewards. Siblings and cousins feel ownership over one another despite equality, and it is very difficult for those outside of the Navarre bloodline to find themselves welcomed with open arms by Navarre family members.

 

Family Alignment: Varies

 

Primary Power: Trade Connections & Knowledge of Secrets

 

SEE AVAILABLE CHARACTERS HERE

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